Showing posts with label hands. Show all posts
Showing posts with label hands. Show all posts

Monday, June 6, 2011

MG Shenlong - WIP 4 - Hands

Although I'm basically done there are still a couple of things I still want to do. Refining the hands are one of them.

Hate that "webbing" in between the fingers.  Dragon or not that has got to go.

180 grit sand paper, 0.1 mm micro file and exacto-knife

Saw, shave, saw, shave, shave, saw, saw, shave, sand, sand, shave.

Now I can relax. Sometimes you gotta do these things!

Sunday, November 29, 2009

Scratch built GN-X hands




I really don't know what to say... The level of precision... my goodness. Love the face too! Potential mod for the people thinking of getting the MG maybe?

Sorry I can't remember the source. Will edit this post should I come across it again.

Wednesday, November 11, 2009

Sinanju Rocket Bazooka - Hands

Continuing my work on my Sinanju upgrades; now that I've basically finished the bazooka I have to figure out a way to get this monster to hold the damn thing.

Anyone who's built the Sinanju knows that it has trouble holding the rifle and it also has the same problems holding the bazooka. Not to mention the shoulder armour and the wings getting in the way. In order to give it a bit more stability, I glued the hand to the rifle.

Now I'm using some extra 2-piece hands (from MG Impulse, coincidentally almost the same size) to hold the bazooka for those poses without the rifle.

After trying it out I realized that they didn't fit together so... time to remove some plastic. Check the green circles to see where. Basically the pegs on both had to be removed along with a bit of the palm.


These two piece hands are way better for holding weapons then the ones that come with the kit, especially after the finger mod I did.

At least now I don't have to worry about the weapon falling out! Poses like this become a bit easier to do but it's still somewhat awkward, especially when trying to pose it with both hands on the bazooka. The Sinanju wasn't made with this weapon in mind but even still... I'd have to say that it certainly doesn't look BAD.

Monday, October 26, 2009

Back from Thailand

Saw almost nothing Gundam related except for this.



I was in Bangkok for a couple of days on vacation. Traveling alone... man that is a tough city. Lot of people trying to scam the tourists! Be wary if you're planning on going yourself! There are 1000 ways to lose money there. Muay Thai fights were awesome though.

I've been really busy recently and haven't been able to post or work on plamo like I'd have liked. Some of you know that I had some work at NHK a while back + my regular job and then prepping and going on this short vacation... had practically no time to use my new toy! Blah.

Oh well. As some of us 'older' modelers know, sometimes like really gets in the way.

Either way I'm back and my schedule has finally opened up a bit so I'll be able to work on my models more and post a bit more often.

I've been spending a lot of time just 'testing' out some of my ideas but not actually doing any 'concrete' work. I'm kind of in an "R&D" stage right now and I'm not doing much production and manufacturing. Soon enough. I think I've got main "Sinanju Ver.2 Upgrade" concept down now. Hopefully be able to get some more stuff done before the month ends.

Let me show you one thing that I've done so far.




Hated the fact that the rifle never seemed to sit flush on the palm so I corrected that. Sanded them down flat and got rid of the little angles, grooves, valleys and whatnot that Katoki put in. Then I glued it. If you couldn't tell by now I want stability in this model. Even if I have to make permanent decisions. I mean 'go hard or go home' right? I'm happy with it though. I like knowing that the rifle isn't going to fall out of the hand now because if I'm going to do that hybrid rifle/bazooka thing I'm going to need all the stability I can get. So far I don't regret and it's been working out like I'd hoped. More on that later though. Still kicking around a couple of ideas in my head, concerning extra hands.

Sunday, December 28, 2008

MSN-06S Sinanju - Work Log 4 - Hands

I made an error in my last post. Unit hands are the hands that HG and 1/100 NG models have. No finger articulation at all. Just a slot for the weapon. Modern MG grade kits generally have hybrid unit 'fingers', meaning that the fingers (middle, ring and pinky) articulate as one unit but can be seperated for individual movement. Older MG's like my G04 have unit fingers that cannot be seperated. I believe that all MG's have thumbs and index fingers that move independently.

I was under the impression that the Sinanju had all of its fingers already seperated. This is true to a point. They are... after the 2nd knuckle. But from the first knuckle there are a unit. Sinanju's fingers have TWO points of articulation! Really... this is getting close to PG grade stuff (which have 3. Like humans)



I've never seen or heard of a MG grade MS that has fingers like this. Someone correct me if I'm wrong.

So, if there's one mod that I do consistently (when it's possible) it's the finger mod to get all of them moving independently and this time was no exception. As I was doing this I noticed that I hadn't done this mod yet to my own OYW RX78! To my credit, that was the first model that I even painted. I didn't know much then. Anyways I know more know so I figured while I'm at it... Might as well do both.



Now about the finger modding.

BE CAREFUL! I almost ruined my Sinanju's hands right off the bat by using the wrong tool. I thought it'd be easier if I just used my cutters, but they were too dull and wide and pushed the plastic apart in places that I didn't want it pushed apart. I almost broke the ball joints off of the fingers and that would have be DISASTEROUS. That would have been a really hard mistake to fix. As it stands I just moved the ball joints out of position by about 1mm. But it's enough to change the natural resting angle of the fingers.

Next I tried my mini saw. Better, but it takes away too much plastic. The width of the blade is about 1mm and that's good but... in the modelling mags they use a design knife. And it seems like an easy procedure.



My sawing method takes time and removes a lot of plastic. Generally I use a simple box cutter/exacto knife with a flimsy thin but sharp blade. They rust easily but they are super cheap to replace.

My impression is that the design knife is much sturdier and the blade doesn't break easily, making an operation like this easy.

Using my exacto-knife, I shortened the blade to prevent snapping and used a bit more 'elbow' grease. It worked well. And it worked even better on the OYW 78-2's hands. I used the saw on the Impulse and the MGIJ. I will not be doing that anymore. It works but the knife is better. Cleaner cut, less damage and it's faster.

There's a huge different in height between the Sinanju and the OYW 78-2 but not a huge difference in the size of hands, length of arms or the length of the torso for that matter. Like I said before... it's all about the legs with the Sinanju. That's where all the height comes from! I mean take a look for yourself. It doesn't seem that out of proportion does it?



(Yes, the peace/victory sign is a benchmark test of finger articulation. I put the spidey webshooter/rock on sign in there just for the sake of variety.)

It takes a bit more work than usual for these hands but it's worth it for me. The hands can give a model so much character sometimes I think, so it tends to be a part I'm pretty thorough about. The more articulation the better and this kit does NOT dissapoint. It excels.